Balder’s Gate

by | Aug 15, 2024 | Games | 0 comments

You’ve been kidnapped by aberrations from another dimension. They’ve implanted a parasite in your brain. Soon (and you don’t know how soon), that parasite will transform you into one of them, killing you in the process. Now, hunted by a zealous cult, you have to find a cure before your time runs out.

This is the premise of Baldur’s Gate 3, and in terms of spoilers, I’ve given you nothing you don’t learn in the tutorial/intro.

What sets Baldur’s Gate 3 apart from all previous RPGs is the immensity of detail available. The amount of voice acted cut scenes exceeds the total length of the Game of Thrones TV series. Voice actors were MOCAP suited to match their emoting to their characters. The characters give away details of emotion with tone of voice, subtle eye movements, and nervous tics.

When it comes to immersive RPGs, once of the touchtones of quality is the feeling that your actions matter. That the world and/or the people around you matter, and that your actions make a difference in the story.

Wow, does Baldur’s Gate 3 deliver!

All your companions have an opinion of you, and their interactions with both you and one another will be colored by that relationship. Every playable companion has their own unique story arc, and you can guide them down multiple outcomes of those arcs. Redemption, villainy, reconciliation, acceptance, heresy, megalomania, and love.

And the interactivity isn’t limited to your party members.

NPCs throughout the game remember your actions. Many that you meet early on will find you again (or you’ll find them) later in the game, in new circumstances that you may have affected. If they survive that long.

I think old-school tabletop Dungeons & Dragons players will find this game especially rewarding. In so many other games, you’ll come up with novel, unique, and creative ways to solve a problem, only for the game’s limited mechanics (or the programmers’ imagination) to thwart you.

In BG3, nearly any problem has multiple solutions:

Do you bash down a door, pick the lock, or steal the key from a guard?

Do you refuse the demon’s offer, make a bargain with him, or sign on the dotted line with your fingers crossed behind your back?

Do you free a criminal who might provide useful information, allow them to rot in jail, or murder them and use necromancy to interrogate the corpse?

I think the true reason Baldur’s Gate became the behemoth #1 hit of 2023 was this element of creativity. You can drag a crate atop a poison gas vent to block it. You can magically shrink yourself to fit through cracks in a wall. And you can use illusions to fool a magical guardian into think you’re its creator.

Some games will add in a tidbit like this here or there, but the sheer omnipresence of options like this sets the third installment of the Baldur’s Gate series above the rest.

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